A public dashboard observing signals, trends and issues.
SubscribeLogin한국어
Latest observation
2026-10-08
Public objects
4434
Build time
2026-10-08 19:44 KST
The Futures

Signal Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Summary

Marionette is a world model for interactive games with articulated characters that separates state prediction, rendering and appearance synthesis instead of autoregressing pixels directly. A two-stage autoregressive dynamics model first predicts an interpretable 276-dimensional 3D world state made up of multi-entity skeletons, root trajectories and rotations. A parameter-free graphics bridge then converts that state into pose-control videos, and a control-conditioned video-diffusion model synthesizes the final RGB frames. When a mismatched action stream is forced into the system, root-aligned joint error shifts by 31 percent across 48 held-out segments, confirming that the predicted state is directly controllable. Without constraints, two generated characters drift apart to 21.2 meters, compared with about 5 meters in recorded sessions, and ground penetration appears in a third of frames, but adding a terrain collider and a separation cap to the state cuts penetration by 66 percent without changing the observation model. Routing appearance through the predicted state produces no detectable loss of visual fidelity.

Classification

Main topicAI & Computing
Region menusGlobal
Impactscope:global
Time horizon0-3 years (2026-08-18)
Last updated2026-09-25 22:32 KST

Evidence 1

Part of trends 0

No objects.

Directly linked issues 0

No objects.

Public id: fm-ce3d0d260799